image/svg+xml Combined Shape Combined Shape
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Character Artist - Contract

Character Artist - Contract

  • Location

    Warwickshire

  • Sector:

    Art and Animation

  • Job type:

    Contract

  • Salary:

    Competitive Salary

  • Contact:

    Games Team

  • Contact email:

    gamesandmobile@creativepersonnel.co.uk

  • Phone:

    0207 929 2999

  • Job ref:

    MMAK103

  • Published:

    6 months ago

  • Duration:

    6 - 12 Months

  • Expiry date:

    2020-06-23

  • Startdate:

    2020-04-24

  • Client:

    #

A new and exciting opportunity to join a well-established AAA games studio. They are seeking a Character Artist who has experience in the technical aspects such as materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.
 
Familiarity 3D software packages such as 3DSMax or Maya, Mudbox and ZBrush. In depth knowledge of human anatomy with a good level of understanding on best practices to suit animation and engine requirements.
 
Required:
  • Minimum of 3 years’ experience of working on published AAA titles on currentgen consoles with at least a AAA title released
  • Strong knowledge with latest version of Zbrush or Mudbox
  • An strong understanding of technical considerations for character creation
  • Strong understanding of human anatomy and it’s proportions
  • Good understanding of current generation production workflows in relation to character art production
  • Strong understanding of creating meshes with very clean topology for deformation
  • A strong portfolio demonstrating your ingame character art work to very high standards
  • Able to communicate with technical team members
  • Good understanding of clothes creation software such as Marvellous Designer
  • A selfmotivated team player, with good communication skills
  • Good traditional art foundation
  • Good knowledge of textures creation packages such as substance Designer and substance Painter
  • Experience with cloth simulation setup and with blend shape creation workflows


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