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Snr Environment artist needed to create a new world

Snr Environment artist needed to create a new world

  • Location


  • Sector:

    Art and Animation

  • Job type:


  • Salary:

    £38000 - £46000 per annum

  • Contact:

    Games Team

  • Contact email:


  • Phone:

    0207 929 2999

  • Job ref:


  • Published:

    about 2 years ago

  • Duration:


  • Expiry date:


  • Startdate:


  • Client:


I am searching for a Snr Environment Artist to create a new world for one of the most exciting AAA projects in games at the moment.
If you are looking for something new for your creative skills and want to work with some of the best and most enthusiastic artists in the world, get in touch.

You will need:

• Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
• Examples of building realistic shader libraries
• Examples of beautifully finished environments
• Ability to create game ready assets, that work well within the given technical limitations
• Very strong texturing skills and excellent knowledge of Adobe Photoshop
• Keen eye on detail and realism
• A strong sense for composition, color and light
• At least average drawing/painting skills
• Lead the creation of environment creation
• Lead by example to set the Environment Art quality level, and technical best practices
• Define art production budgets, pipelines, workflows and processes
• Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline
• Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work

• 3+ years professional game production experience
• 1+ year experience in a senior role
• Previous experience creating high quality environments for AAA games
• Thorough knowledge of the game development process
• A strong ability to create believable environments within a games engine
• Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
• Good understanding of custom normal asset workflows
• Ability to derive a well-structured lowpoly model from the high poly model
• Strong understanding of efficient UV layout for lowpoly objects
• Strong understanding of modular level creation methods
• Experience creating environments using modular systems
• An understanding of effective asset creation and optimization
• A strong understanding of shader functionality
• Experience applying and tweaking shaders
• A keen eye for spatial composition and building believable scenes
• Excellent sense of form, mass and volume
• Passion for pushing the state of the art in asset fidelity and production techniques
• Strong understanding of asset pipelines and agile development environments
• Passion and constant drive to stay up to date with latest technology and new techniques
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique


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