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Experienced Technical Animator AAA Games

Experienced Technical Animator AAA Games

  • Location


  • Sector:

    Art and Animation

  • Job type:


  • Salary:

    Competitive salary

  • Contact:

    Robin Stallick

  • Contact email:


  • Phone:

    0203 216 2589

  • Job ref:


  • Published:

    almost 2 years ago

  • Expiry date:


  • Startdate:


  • Client:


  • Consultant:


The Position
Our client is currently looking for a are looking for an experienced Technical Animator to join a top-tier, experienced team to help craft cutting edge AAA open-world games.

As a Technical Animator you will be responsible for state machine design and implementation, player mechanics, rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. 

You'll be responsible for
  • Owning and maintaining animation state machines
  • Driving animation state machine tools and pipeline improvements
  • Driving animation pipelines, and regularly improving upon them
  • Driving character physics (hair and cloth simulation, as well as ragdoll physics)
  • Aiding in rigging and skinning, as well as character customization setup
  • Working in collaboration with animators, designers and programmers to implement realisation of player mechanics and npc characters
  • Communicating effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to completion
  • Using your technical expertise to find creative solutions to challenging problems

Required Skills

  • Python and/or Mel scripting abilities 
  • Knowledge of Autodesk animation software (Maya/Motionbuilder)
  • Strong understanding of character mechanics and animation pipelines/workflows
  • Ability to provide strong character rigging / skinning
  • Clear and open communication skills
  • Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently

Desired Skills

  • Experience working on open world games
  • Experience working with player mechanics
  • Knowledge of character physics (hair and cloth sim and ragdoll) in-game
  • Experience with character customization and what goes into making a customization system work
  • A big added plus - experience with C++

To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. A portfolio is required demonstrating all aspects of your skills. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.


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