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AAA Games UI Programmer Sweden

Job Title: AAA Games UI Programmer Sweden
Contract Type: Permanent
Location: Stockholm
Industry:
Salary: Competitive salary
Start Date: 2020-05-15
Reference: UIPS
Contact Name: Robin Stallick
Contact Email: gamesandmobile@creativepersonnel.co.uk
Job Published: May 15, 2020 10:16

Job Description

The Position
As a UI Programmer on this project you will work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve implementing menu screens, maps, tutorials, in-game indicators or heads-up display (HUD), special fonts or other graphical elements according to agreed upon design specifications.

Particularly for this role, it is critical that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. A game is only as good as the interface with the player allows it to be. 

Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional and aesthetic requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.


Required Qualifications
  • Experienced in C/C++
  • Deep reverence for the principles of UI design
  • Experience with implementing a game UI in a professional setting in Coherent (or similar)
  • Experience in game industry 2+ years

Desired Experience
  • Familiarity with html, css and actionscript
  • Respectable technical art skill
  • Previously shipped games on modern console platforms
  • A good eye for graphic design

 


To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand. 
 
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. 


 



As a UI Programmer on this project you will work with designers and artists to conceive of and implement elements of how the game is presented to the player. Your work will involve implementing menu screens, maps, tutorials, in-game indicators or heads-up display (HUD), special fonts or other graphical elements according to agreed upon design specifications.

Particularly for this role, it is critical that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. A game is only as good as the interface with the player allows it to be. 

Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional and aesthetic requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.


Required Qualifications
  • Experienced in C/C++
  • Deep reverence for the principles of UI design
  • Experience with implementing a game UI in a professional setting in Coherent (or similar)
  • Experience in game industry 2+ years

Desired Experience
  • Familiarity with html, css and actionscript
  • Respectable technical art skill
  • Previously shipped games on modern console platforms
  • A good eye for graphic design

 




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