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Environment Artist needed for AAA release

Sector:
Type Permanent
Location: Liquid error: NoMethodError
Salary: £25000 - £35000 per annum
Contact: Alex Eismar
Contact Number: 0203 216 2584

Job Description

Environment Artist needed for ambitious AAA title

Are you constantly seeking to push the boundaries of creative impact? Looking to bring life to immersive environments for a huge-scale AAA world? Look no further. This amazing studio is on the search for their next Environment Artist to infuse their title with exceptional quality in a collaborative context, with an immaculate attention to detail. The successful Environment Artist will have a strong understanding of all aspects of Environment asset creation. In particular, the successful environment artist will have a mastery of working in high-poly modular environments. Apply for this outstanding opportunity today!

Responsibilities:

• Creating game ready models of environmental objects (architectural building sets, organics, etc)

• Working in the editor to build out levels and environments, including incorporation of UV Baking layouts and PBR Shader

• Work closely with Level Lead, and Lead Environment Artist as well as the Game Design team

• Work independently on asset sets and oversee level art

 
Requirements

• Thorough knowledge of the game development process.

• Previous experience creating high quality environments for AAA games.

• Strong working knowledge of 3DS Max and Photoshop, as well as, experience in using editors to lay out environments.

• Strong knowledge of Substance / Quixel packages as well as application and tweaking of shaders.

• Experience creating environments using modular systems.

• An Understanding of effective asset creation and optimization.

• A keen eye for spatial composition and building believable scenes with excellent balance to form, mass and volume

• Passion for pushing the state of the art in asset fidelity and production techniques.

• International travel may be required as part of the role.

 

Pluses

• Experience with Cry Engine, Zbrush, MudBox.

• Hard surface modeling experience.

• Knowledge and/or experience with PBR

• Experience with programmatic and/or parametric environment generation tools.

• Strong verbal and written communication skills as well as strong self-motivation

• An avid gamer.

• Experience in architecture, interior or industrial design.

This opportunity will allow you to develop as part of one of the world’s most dynamic teams, all whilst contributing to a project which is truly remarkable in scope. Applicants will need to provide a CV, Covering Letter as well as a portfolio or reel which showcases their Environment Art pieces. I look forward to hearing from you!

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