Environment Artist Needed for Incredible new project

Job Title: Environment Artist Needed for Incredible new project
Contract Type: Permanent
Location: London
Salary: £30000 - £50000 per annum
Start Date: 2018-06-29
Reference: 381040
Contact Name: Brett Kashket
Contact Email:
Job Published: July 27, 2018 17:57

Job Description

I’m looking to add to what can only be described as a family of permanent staff. If you’ve got   exceptional talent as an  Environment Artist and if you’re ready for the challenge of producing an AAA title on the next generation platforms, then this role is for you!

Not sold yet? Why not? Well if that’s not won you over then given that this is an opportunity to work in a studio based in London on some of the best-selling AAA games of the past five years!

You’ll be joining the team to help alongside the already highly regarded and established team of Environment Artists…

Sounds like a dream right? Well to ensure this dream can be turned into a reality get across your CV before it’s too late.


 Key Responsibilities:
  • Create industry leading environments and assets that creatively and technically raise the project’s visual bar.
  • Be comfortable communicating across teams and departments in a friendly and open manner.
  • Be proactive and pre-empt dependency issues across teams before they happen.
  • Fully understand the project tool chain / game engine and confidently report issues & improvements.
Technical Requirements:
  • Experience in creating and using assets in level creation tools such as Unreal Engine 4 or similar.
  • At least 1 published AAA game title on current gen platforms with 2+ years of experience.
  • Demonstrable understanding of baking textures, processing maps and physically based shading using Substance Designer/Painter or Quixel Suite.
  • Expert use of 3DS Max and a good foundation in Photoshop.
  • Experience of the full asset pipeline including optimising and profiling.
  • Proficient in 3d sculpting, preferably using Zbrush.

Skill Requirements:
  • A passion for creating worlds and bringing those visions to life.
  • Strong knowledge of PBR shading in current gen games. Must know how light and materials behave in the real world and how this applies in game.
  • Must demonstrate a strong understanding of level lighting, readability and composition.
  • Demonstrate a strong ability to work well with other artistic departments
  • Be pro-active and have a constant desire to improve and help non-senior art team members of staff improve their skill sets


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