THE STORYWe’ve customised Unreal Engine 4 to build a suite of powerful, world-class systems and tools that underpin our games. Now we need your help to take this to the next level.
We are aiming to achieve Hollywood production values in real time, so we’re engaging with industry-leading, next generation features for rendering, content creation and human simulation that will intensify the player experience.
THE ROLEYou will be a key part of the team for one of our games. Your responsibilities will include:
- Creating and refactoring game systems at a number of levels from production use to player-facing code
- Maintaining and improving our custom game flow logic systems
- Working closely with other disciplines to achieve the highest quality player experience possible
- Producing code that is based on high standards of readability, reliability and maintainability
WHAT WE'RE LOOKING FOR:
- Expert in C++ - you’ve got strong experience in C++, and have contributed to shipped games on PC, console or mobile.
- Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
- Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.
- Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.
WE'D BE ESPECIALLY IMPRESSED BY:
- Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC.
YOU ALSO NEED TO BE:
- Flexible and open-minded
- Determined and self-motivated
- Prepared to rise to a challenge
- Always striving for quality
- Creative and innovative