We have a new live Physics Programming role in for a market leaing studio, They are looking to hire a new member of this elite team. Physics is at the heart of there game, and key to creating a realistic and fun experience for the player.
There AAA titles include best-in-class games, and much of the power of the experiences comes from the complex, uncompromising quality of our physics code-base.
As part of a small physics team, you will be working alongside the wider code and design team in order to create innovative, robust and efficient solutions to applying physics to the game world, in order to enhance the gameplay and help to bring the environments to life.
This will include developing and maintaining the required interacts between the physics system and all other parts of the game, such as vehicle handling, damage and destruction, gameplay, AI, particles, audio and animation.
There teams are highly collaborative and always keep abreast of cutting-edge programming techniques and advancements. Having our own in-house engine and tools development means that our coders are able to get to rare new depths of software expertise.
Our Client never stands still, and we’re keen to engage with an established specialist Physics programming professional,
At least one shipped title on Current Generation Consoles and Excellent skill in:
- Problem Solving
- Experience with Industry Physics Engines. E.g.: Havok, PhysX, Bullet
- University level qualification in: Physics, Engineering, Maths or Computer Science