As a gameplay programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content and activities. You will develop and maintain the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons and equipment, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
- Good knowledge of C++
- A keen sense of fun gameplay
- Knowledge of gameplay code
- Familiarity with AI, physics, animation in general
- Strong math skills
- Strong communication skills and ability to work in a team
- Experience with Havok Physics, Animation and AI
- Experience with game design processes
- Experience with Python
- Experience with console titles
- Experience in Games as a Service
- Experience in debugging game systems
To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.
You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.
We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.