Job Description
Required Skills and Experience:
- Experience working on published console titles
- Knowledge of art creation pipelines, asset exporting and process automation
- Experience of game engines and toolsets e.g. Unreal, Unity
- Ability with 3DS Max or Maya scripting
- Exposure to C++ or C#, Houdini, scripts, plug-ins and existing software
- Experience with shader creation and PBR material workflow
GAMES GAME TECHNICAL ARTIST MIDLANDS AAA STUDIO ASSET PIPELINE CREATION AUTOMATION UNREAL ENGINE UNITY 3DS MAX MAYA SCRIPTING SCRIPT HOUDINI C++ C# SHADER PBR WORKFLOW