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Lead Environment artist needed to create a new world

Job Title: Lead Environment artist needed to create a new world
Contract Type: Permanent
Location: Midlands
Industry:
Salary: £50000 - £60000 per annum
Start Date: 2017-02-02
Reference: 1068
Contact Name: Brett Kashket
Contact Email: gamescreative@creativepersonnel.co.uk
Job Published: September 05, 2017 18:00

Job Description

I am searching for a Lead Environment Artist to create a new world for one of the most exciting AAA projects in games at the moment.
If you are looking for something new for your creative skills and want to work with some of the best and most enthusiastic artists in the world, get in touch.

You will need:

• Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
• Strong understanding of a PBR workflow
• Examples of building realistic shader libraries
• Examples of beautifully finished environments
• Ability to create game ready assets, that work well within the given technical limitations
• Very strong texturing skills and excellent knowledge of Adobe Photoshop
• Keen eye on detail and realism
• A strong sense for composition, color and light
• At least average drawing/painting skills
Responsibilities:
• Lead the creation of environment creation
• Lead by example to set the Environment Art quality level, and technical best practices
• Define art production budgets, pipelines, workflows and processes
• Be a go-to person for expert knowledge of modeling, texturing and optimization of assets through next gen pipeline
• Take direction, give direction, iterate on look and feel, gather feedback from the entire team and lead review of other artists work

Requirements:
• 5+ years professional game production experience
• 1+ year experience in a leadership role
• Previous experience creating high quality environments for AAA games
• Thorough knowledge of the game development process
• Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
• A strong ability to create believable environments within a games engine
• Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
• Good understanding of custom normal asset workflows
• Strong knowledge of Substance / Quixel packages
• Ability to derive a well-structured lowpoly model from the high poly model
• Strong understanding of efficient UV layout for lowpoly objects
• Strong understanding of modular level creation methods
• Experience creating environments using modular systems
• An understanding of effective asset creation and optimization
• A strong understanding of shader functionality
• In-depth knowledge and/or experience with PBR 
• Experience applying and tweaking shaders
• A keen eye for spatial composition and building believable scenes
• Excellent sense of form, mass and volume
• Passion for pushing the state of the art in asset fidelity and production techniques
• Strong understanding of asset pipelines and agile development environments
• Passion and constant drive to stay up to date with latest technology and new techniques
• Inherent ability to bring out the best in people around you, remains positive, and motivate your team
• Expert in time management, verbal and written communication skills
• Ability to gather, analyse, and act on feedback from the team, openness to critique