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PRINCIPAL GAME ENGINE PROGRAMMER

Sector:
Type Permanent
Location:
Salary: Competitive
Contact: Robin Stallick
Contact Number: 0203 216 2589

Job Description

Our client a AAA Games studio, excited to announce an opportunity for a principal-level core tech programmer for the engine team. This is a highly influential position and will take a definitive role in the technical road-map working on a new project and beyond. 

Requirements

  • Fully established engine programming professional with AAA experience at a Lead or Principal level
  • Deep knowledge of C++ and experience in a core tech role. C# and scripting skills also desirable.
  • We are looking for broad console platform experience and ideally something of a platform expert in Xbox One.
  • While we develop our own in-house tools, we try not to create large or complicated tool-sets. Typically individuals are responsible for systems - so someone working on the in-game run-time for a particular feature will also be responsible for any tools that are required to use it. This means that tools experience and C# language skills are also desirable.
  • Experience of commerce on any platform along with network programming (and communicating with game servers especially) would be very useful.
  • This is quite a small team and so people with a wide skill set is a big plus as you'll get lots of variety. So broad knowledge of animation, physics, optimisation, multi-threading, build systems and continuous integration, scene management and resource management would benefit the team in general and you can get stuck in to lots of different areas.


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