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Senior Artist needed to bring a world to life

Job Title: Senior Artist needed to bring a world to life
Contract Type: Contract
Location: Twycross
Industry:
Salary: £180 - £240 per day
Start Date: 2017-11-10
Reference: bci8402
Contact Name: Brett Kashket
Contact Email: gamescreative@creativepersonnel.co.uk
Job Published: November 10, 2017 17:06

Job Description

Senior Environment Artist

We are looking for an Environment Artist with several years’ experience. Reporting to the Lead Environment Artist, you will be responsible for the creation of gameplay items/weapons, environmental objects/props architecture and beautiful flora to furnishing our game worlds.  You will have a varied and challenging role in our game's development maximising quality as well as efficiency.

 

Responsibilities
  • Creating outstanding game assets from concept that meets our quality bar
  • Iterate and improve the look of pre-existing game assets to use in our world that improve player experience
  • Take art and design requirements and provide creative solutions to challenging briefs
  • Maintain quality control of the artwork you create
  • Deliver content on schedule and within technical specifications
Essential Requirements
  • A minimum of 3 years’ experience in game development as a 3D Artist specialising in Environment Art.
  • Familiar with next generation asset creation pipelines and tools
  • A good artistic eye for detail, colour, value, tone, silhouette, composition etc.
  • Able to contribute to the stylistic development of environment elements
  • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance
  • Comfortable working in a pre-defined Art Style
  • Self-motivation, excellent communication skills, and a great team-player attitude
  • Portfolio demonstrating relevant artistic skills, art styles
Desirable Plus’s
  • Have shipped several AAA Console/PC titles as an Environment/Prop Artist
  • Creative and passionate approach to problem solving
  • Able to take and interpret direction and criticism
  • Proactive, organised, able to work as part of a team and independently
  • Able to effectively collaborate with game designers and programmers