Senior Cinematic Designer Wanted for AAA world

Job Title: Senior Cinematic Designer Wanted for AAA world
Contract Type: Permanent
Location: Frankfurt am Main
Salary: €45000 - €65000 per annum
Start Date: 2019-01-03
Reference: clo23
Contact Name: Brett Kashket
Contact Email:
Job Published: January 24, 2019 18:17

Job Description

Senior Cinematic Designer

I am looking for a Senior Cinematic Designer to bring the cutscenes of an incredible AAA project to life.

You Will Be:
  • Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
  • Create art and VFX assets for cutscenes by using existing tools
  • Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
  • Assist in documentation of cinematic development processes and techniques
  • Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
  • Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
  • Show a strong passion for making the highest quality games
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Mentor and supervise less experienced designers to increase scene quality
You Will Need:
  • 4 or more years of professional experience in game development as a Cinematic Artist/Designer
  • Shipped (from pre-production to release) 2 or more, large scale, 3D titles (PC, current/next-gen consoles)
  • Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
  • A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
  • Demonstrable CG experience in commercials, features and/or games
  • Strong layout and camera animation skills
  • Understanding of animation, timing, staging and storytelling techniques
  • Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
  • Follow direction as well as provide imaginative, creative solutions to problems
  • Experience with next generation AAA game engines
  • High degree of self-motivation and initiative
  • The ability to bring out the best in people around you, remain positive, and motivate your team
  • Expert in time management, verbal and written communication skills
  • Ability to gather, analyse, and act on feedback from the team, openness to critique
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Excellent English communication and written skills
  • Open to traveling to worldwide studios in the group
Bonuses to have:
  • Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
  • Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
  • Cinematography knowledge
  • Interest in science fiction
  • Experience with story boarding, gesture drawing and composition
  • Experience with making film


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