Senior Cinematic Designer Wanted for AAA world

Type Permanent
Salary: €45000 - €65000 per annum
Contact: Brett Kashket
Contact Number: 0203 216 2587

Job Description

Our client is the ground breaking development team behind the highly anticipated space sim Star Citizen. They continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. They are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join the team of star-performers in pushing the envelope on in game visuals.

Job Description

I am looking for a Senior Cinematic Designer to bring the cutscenes of an incredible AAA project to life.

You Will Be:

  • Scripting, layout, and incorporation of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryENGINE/Lumberyard Sandbox Editor
  • Create art and VFX assets for cutscenes by using existing tools
  • Work closely with Cinematic and Cinematic Art Directors to assure a high degree of quality on all cutscenes
  • Assist in documentation of cinematic development processes and techniques
  • Coordinate with cross-studio groups including art, animation, audio and production to achieve project objectives
  • Provide guidance and assistance where required, and is willing to accept guidance and assistance when required
  • Show a strong passion for making the highest quality games
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Mentor and supervise less experienced designers to increase scene quality

You Will Need:

  • 4 or more years of professional experience in game development as a Cinematic Artist/Designer
  • Shipped (from pre-production to release) 2 or more, large scale, 3D titles (PC, current/next-gen consoles)
  • Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking
  • A thorough understanding of cinematic production pipelines and the processes involved from the conceptual phase to implementation
  • Demonstrable CG experience in commercials, features and/or games
  • Strong layout and camera animation skills
  • Understanding of animation, timing, staging and storytelling techniques
  • Clear understanding of film language, cinematography, demonstrating strong composition, continuity and camera angle choices
  • Follow direction as well as provide imaginative, creative solutions to problems
  • Experience with next generation AAA game engines
  • High degree of self-motivation and initiative
  • The ability to bring out the best in people around you, remain positive, and motivate your team
  • Expert in time management, verbal and written communication skills
  • Ability to gather, analyse, and act on feedback from the team, openness to critique
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Excellent English communication and written skills
  • Open to traveling to worldwide studios in the group

Bonuses to have:

  • Knowledge with CryENGINE/Lumberyard, especially the Sandbox toolset
  • Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc
  • Cinematography knowledge
  • Interest in science fiction
  • Experience with story boarding, gesture drawing and composition
  • Experience with making film