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Senior Gameplay / AI Programmer

Sector:
Type Permanent
Location:
Salary: Negotiable to experience
Contact: Mina Machacek
Contact Number: 0207 929 2999

Job Description

Our client is the ground breaking development team behind the highly anticipated space sim Star Citizen. They continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. They are a group of talented developers in a fast-paced environment and encourage ownership and thinking on your feet. Join the team of star-performers in pushing the envelope on in game visuals.

Job Description

We are looking for a talented and experienced Senior Game/AI Programmer to drive AI/Game Code development for the First Person Shooter areas of Star Citizen/Squadron 42 with the code and production groups across multiple studios.

Responsibilities

  • Work with existing engine code base to develop and enhance game play. This includes player / world interaction, AI strategies and rules, game play, etc.
  • Develop game code and extend AI code for a high profile game
  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop various gameplay systems
  • Develop and test code, fix bugs, and profile and optimize code as directed
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing information needed to fully test developed code
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Provide input to department project status meetings
  • Work well together with other team members in a cooperative, cross-disciplinary team environment
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Possess and develop areas of engineering expertise
  • Mentor other engineers as needed to increase their abilities and productivity

Requirements

  • 5+ years professional game production experience
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Excellent understanding of C++
  • Strong software engineering and debugging skills
  • Experience with current console and PC development processes
  • Experience with state-of-the-art game development tools and methods
  • Excellent problem-solving skills
  • Experience programming game features and systems, especially player-visible game features
  • Knowledge of 3D math 
  • Strong multi-threaded programming skills
  • Continue to enhance programming and communications skills 
  • Expert in time management, verbal and written communication skills
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks to a consistent high quality standard within given time constraints
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt am Main, Germany
  • International travel may be required as part of the role

Pluses

  • Knowledge with CryENGINE/Lumberyard.
  • Lua and/or Python development skills
  • UI development experience, including Scaleform and/or Flash/AS2/AS3 knowledge
  • Online game and/or MMO development experience, including client/server development of game features
  • Strong interest in science fiction based themes
  • Space combat sim development experience
  • Bachelor degree in Computer Science, a similar degree or comparable experience
  • Previous experience in a combat, melee or shooter based game