Job Title: SENIOR RENDER PROGRAMMER - Remote Working
Contract Type: Permanent
Location: London
Salary: Salary is negotiable
Start Date: 2018-11-16
Reference: SRP
Contact Name: Robin Stallick
Contact Email:
Job Published: November 16, 2018 16:46

Job Description

Our client is a renowned games studio who is looking for a Senior Render Programmer, a company that can help you to grow and expand your career and give the opportunity to work on some great projects.

  • Balancing deadlines and resources, prioritising tasks, meeting deadlines, and making tough decisions when necessary
  • Profile and maintain existing game code
  • A deep understanding of and appreciation for the entire development process, with knowledge of agile project management methodologies
  • Managing internal and external dependencies in conjunction with the other game development disciplines, and adapting work accordingly
  • Profile and maintain existing game code
  • Work with the Technical Director, department leads and programmers to design the game code and contribute to technical design documents
In addition to the above, applicants for render programming roles require a keen interest in visual quality and experience of implementing visual effects into game code is essential. Experience of the following areas are useful but not essential:


To be successful in this role you will require strong C++ skills and at least five years of video-game industry experience is essential.

you will need to:
  • Be a team player
  • Be able to resolve conflicts and solve problems
  • Be able to multitask
  • Be creative and innovative
  • Good debugging skills
Experience of the following areas are useful but not essential:
  • DirectX
  • PS4 and Xbox One rendering
  • 3D space, matrices and related mathematical concepts (dot and cross products etc)
  • Optical effects such as specular reflections, Fresnel effect, diffuse lighting, and the mathematical methods they require.
  • Real time shadowing methods, including shadow cascades, soft shadows etc
  • Scene graphs, spatial partitioning, occluders, static and dynamic level of detail
  • Optimisation methods, including use of performance analysis tools such as PIX, GPAD etc
  • Different types of renderer structure, e.g. forward, deferred lighting, deferred rendering, forward plus.
  • A willingness to get involved in content creation pipelines and process


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