Senior Simulation Programmer

Job Title: Senior Simulation Programmer
Contract Type: Permanent
Location: North West England
Salary: Competitive salary
Start Date: 2019-08-02
Reference: ssp
Contact Name: Robin Stallick
Contact Email:
Job Published: August 02, 2019 12:04

Job Description

A highly regarded games studio is seeking a talented and enthusiastic senior programmer to join the Simulation team. This is a cross functional role and you will work on Physics, A.I., Vehicle, I.K and Animation technologies. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

They are ideally looking for a senior-level programmer, however applications from strong programmers will be considered

Main Responsibilities:
  • Maintain and develop the vehicle, script, physics, AI and character animation systems.
  • Maintain and develop the editor integration and Maya exporters for these systems.
  • Quickly fix any crash bugs for the above systems.
  • Provide technical support to other programming, art and animation teams.
  • Provide solutions to technical problems within your areas of expertise.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs.
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies
  • Provide coaching to Programmers and Junior Programmer where appropriate and with direction from the Lead Programmer.
The ideal candidate will have:
  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented  C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team-player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.


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