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Games Senior Technical Artist

Job Title: Games Senior Technical Artist
Contract Type: Permanent
Location: Southam
Industry:
Salary: £35000 - £50000 per annum
Start Date: 2018-03-20
Reference: SOUTHAM - AAA STUDIO
Contact Name: Fatma Abeid
Contact Email: fabeid@creativepersonnel.co.uk
Job Published: February 23, 2018 16:40

Job Description

An award-winning studio is looking for a Senior Technical Artist to re-invent and shape their most ambitious racing tittle, from its inception to a genre-defining experience. You will work in a close-knit team to deliver AAA racing games within a studio that will value and recognise your contributions.

You will be highly motivated with experience implementing art pipelines and workflows for cutting-edge console games, and can push visual quality using the latest rendering and asset creation techniques.

REQUIRED SKILLS AND EXPERIENCES:
  • Full lifecycle experience as Senior Technical Artist on at least two shipped console titles, using current-generation art techniques and processes.
  • Technical knowledge across multiple platforms.
  • Hands-on experience using a PBR workflow
  • Broad range of tools experience, defining the workflows and tools for both the Technical Artist and others to use
  • Solid skills in 3DS Max and Photoshop.
  • Knowledge of commonly used programming languages, in particular MaxScript, C# and HLSL.
  • An understanding of Physically Based Rendering techniques and processes.
  • A passion for videogames and enthusiastic approach to collaborative artwork creation.
  • An analytical mindset capable of translating high level artistic concepts into reality and defining the processes and workflows in order to achieve them.
  • Ability to break complex techniques into understandable language and communicate effectively to others.
  • Relentless visual critiquing skills!
DESIRABLE SKILLS:
  • Support the Art Director and development team on our most ambitious racing game ever.
  • Confidently liaise between Art, Programming, Design and Production teams.
  • Define art pipelines, workflows, budgets and optimisation processes for asset development, for streamlined production and jaw-dropping visual quality.
  • Define, support and provide guidance on technical implementation across all art disciplines.
  • Stay up to date with cutting edge development and rendering techniques and competing titles.
  • Bring new techniques into the studio and recommend training requirements on an on-going basis.