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Senior Technical Artist

Sector:
Type Permanent
Location:
Salary: Competitive Salary
Contact: Games Team
Contact Number: 0207 929 2999

Job Description

A well-established games studio with a key focus on narrative based experiences are seeking a talented Technical Artist. The ideal candidate needs to be able to guide the content production pipelines and help maintain performance. Developing shaders workflows and ensuring that art meets both the high visual quality required and performance targets.

Required:
  • 3 years of experience as a Technical Artist or related art role, working on at least one AAA title.
  • Experience of 3D modelling, and artist workflows including texturing
  • A strong portfolio of work which demonstrates the ability to create high quality artwork suitable for games.
  • Indepth understanding and practical experience of a physically based material pipeline
  • Good knowledge of node based shader editors and/or HLSL experience
  • Solid knowledge of Unreal Engine is essential
  • Indepth knowledge of modern lighting models, and how they affect shader creation
 
Responsibilities:
  • Optimising shaders and advising art on how to further optimise assets and other content to fit within the technical limitations of the target platforms.
  • Identify pipeline, workflow & build problems, solve them or work with teams to mitigate impact on the final product.
  • Working closely and proactively with the art and tech team to improve workflows and processes
  • Collaborating with other disciplines such as Lighting, VFX, Engineering and Design to create a AAA game experience.
  • Help define new art workflows and identify industry trends/Best practices.
  • Lead research efforts to define and maintain art production pipelines and workflows.
  • Mentor and help teams in cross discipline work, ensuring best practices are followed.
  • Be the point of contact between team members to drive cross department collaboration.
 
Bonus:
  • Exposure to C++ and/or Python scripting
  • Good knowledge of Houdini & procedural content creation.
  • Good understanding of 3D math.
  • Knowledge of high polygon sculpting tools, such as Mudbox, ZBrush or 3D Coat and the asset baking process.
  • Experience with Substance Designer & Painter.


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