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Senior Weapons Artist - TOP AAA Studio - £50,000+

Job Title: Senior Weapons Artist - TOP AAA Studio - £50,000+
Contract Type: Permanent
Location: London
Industry:
Salary: £50000 - £70000 per annum
Start Date: 2017-06-19
Reference: NJ-1209
Contact Name: Nick Justice
Contact Email: njustice@creativepersonnel.co.uk
Job Published: June 02, 2017 18:13

Job Description

I’m looking to add to what can only be described as a family of permanent staff. If you’ve got   exceptional talent as an Senior Weapons Artist and if you’re ready for the challenge of producing an AAA title on the next generation platforms, then this role is for you!

Not sold yet? Why not? Well if that’s not won you over then given that this is an opportunity to work in a studio based in London on some of the best-selling AAA games of the past five years!

You’ll be joining the team to help alongside the already highly regarded and established team of Weapons and asset Artists…

Sounds like a dream right? Well to ensure this dream can be turned into a reality get across your CV before it’s too late.


Key Responsibilities

  • Create industry-leading weapons that creatively and technically raise the project’s visual bar.
  • Be comfortable communicating across teams and departments.
  • Have a good understanding of weapons, and how they are assembled.
  • Great at problem solving and working with different customisation / modular techniques.
  • Self-regulate your workload while completing ad-hoc requests & investigating any issues that arise.
  • Experience in dealing with outsource companies, with an understanding of the pipeline and the material required to support it.
  • Be proactive and pre-empt dependency issues across teams before they happen.
  • Fully understand the project tool chain / game engine and confidently report issues & improvements.

Technical Requirements
  • Experience in creating and using assets in level creation tools such as Unreal Engine 4 or similar.
  • Experienced in hard surface modelling.
  • At least one published games title on current gen platforms.
  • Understanding of baking textures, processing maps and physically based shading.
  • 3DS Max and Photoshop at expert level.
  • Experience of the full asset pipeline including optimising and profiling.
  • Z-brush experience.
  • Familiarity with procedural texture packages like Substance Painter / Designer.
  • Skill Requirements
  • Strong communication skills.
  • Be able to work closely from a concept, with the ability to expand creatively on the given style.
  • Able to work as part of a team.
  • Comfortable working in an environment of honest feedback & iterative design.
  • Experience leading a small team or mentoring other artist is a plus.