- Experience of working on published titles on consoles.
- Exposure to C++ and / or C#
- Exposure to a range of techniques for specialising 3D packages, such as scripts, plugins, and existing software.
- Knowledge of art creation pipelines, asset exporting and process automation
- Ability to problem solve and think creatively.
- A passion for games and game visuals.
- Demonstrable ability with 3DS Max or Maya scripting.