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VFX Artist needed to bring AAA world to life

Job Title: VFX Artist needed to bring AAA world to life
Contract Type: Permanent
Location: Midlands
Industry:
Salary: £45000 - £55000 per annum
Start Date: 2017-03-15
Reference: 3720
Contact Name: Brett Kashket
Contact Email: gamescreative@creativepersonnel.co.uk
Job Published: May 25, 2017 18:07

Job Description

I am on the lookout for VFX artist to work on one of the most exciting open AAA worlds in games.
You will need:

  • Conceptualize, design, and create in game visual effects.
  • Create dynamic VFX animations and apply compositing techniques to a variety of VFX assets.
  • Work collaboratively with game designers and engineers to understand and interpret gameplay requirements to communicate gameplay mechanics to the player within the budgets of the engine.
  • Support the VFX lead and Art Director in the overall VFX vision for the game while taking ownership on environments, gameplay mechanics, and cinematic sequences as assigned.
  • Interface with Project Managers to stay on schedule and deliver FX milestone deliverables as planned
  • Foster strong communication with game rendering engineers
  • Test and proactively troubleshoot FX that are not working in the game and help fix them.
  • Have a thorough knowledge of optimization techniques for CPU and GPU limitations over multiple platforms
  • Communicate FX development status and risks to stakeholders
  • Define and refine new and existing FX tools to achieve world class VFX
  • Stay involved in industry, compare other games to build process/evolve internal workflow and quality
  • Extensive experience with VFX editors and particle systems.
  • Working knowledge of Maya/Houdini or similar commercial 3D authoring packages.
  • Thorough knowledge of the game development process.
  • Strong proficiency in Photoshop
  • Ability to conceptualize abstract concepts into impressive on-screen visuals
  • Ability to create complex FX while using the most efficient memory footprint possible
  • Knowledge and understanding of Fluid Simulators (Fire & Smoke) a plus
  • Knowledge of AfterEffects and/or other compositing software a plus
  • A keen eye for motion, compositing, timing and animation.
  • Experience as an animator, modeler and/or texture artist a plus.
  • Experience with a scripting language (e.g. Mel, Python) would be an asset