3D Environment Artist

Posted 12 February 2019
Salary DOE
LocationMilton Keynes
Job type Permanent
Discipline Games
ReferenceDR008

Job description

Our Client is DR studios who have been making games for 505 games. They are currently working on a large scale Sci-Fi shooter for console and PC. DR Studios has been established for over 20 years bringing out projects on console and mobile. They are looking to expand the team for the current project looking to bring on top talent to take the game to the next level.

Environment Artist

Main Responsibilities:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically
  • Creating 3D models using packages provided (3DS Max, Z-Brush and Photoshop)
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist
  • Lighting environments – ability to apply good lighting principles to all artistic output
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look
  • Setup of dynamic lighting, post effects and basic scene animation via in-house editors
  • Ensuring work/level hits all memory and frame rate guides/restrictions – optimisations/LODs etc
  • Understanding that changes and amendments are part of the pipeline
  • Attend regular reviews of their work (and present all concept and ref used)
  • Constructively feedback any concerns of design impact on level/work
  • Other tasks as required
  • Work with Art Leads and other artists to ensure consistency between vision and implementation of environment assets
  • Contributing original ideas towards all aspects of the project
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website
  • Excellent communication and organisation skills
  • Good working knowledge and proficiency in 3DS Max, Z-brush and Photoshop
  • Good understanding of in-house tools and software used in development
  • Practical and methodical approach to both technical and creative problem-solving
  • Excellent artistic ability
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines